Johannes Klein
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doorlin

Product Design (UX/UI): Whiteboard App "doorlin"

Scope

  • Design
  • concept and marketing

Duration

Part of doorlin (2015 – 2024)

A whiteboard as simple as a sheet of paper: sketch, merge content, share.

Whiteboard is the platform app for spontaneous, visual exchange: sketch, merge and share content from anywhere – very easily.

01

Goal

Business and user goals – and my contribution to defining them.

Business
A low-threshold entry to working together: usable right away, without training, connected to the platform.
User
Sketch ideas quickly, enrich them with content and share them – from anywhere, without setup.
02

Problem

The data, insights and pain points the solution builds on.

Digital whiteboards often feel overloaded: many tools, little orientation – which keeps people from sketching spontaneously.

  • Too many tools hide the idea.
  • Content from other tools is awkward to bring in.
  • Sharing needs setup.
03

Solution

Approach, UX patterns, screens and design process.

Approach & UX patterns

Reduction: one large canvas, few tools, palettes only when needed. Content from notes and files can be brought onto the canvas.

Screens, UI flow & process

From rough flow sketches to the UI, carried on with brand and landing page. Sketches keep their hand-drawn character, tools appear in context.

Product Design (UX/UI): Whiteboard App "doorlin"
Product Design (UX/UI): Whiteboard App "doorlin"
Product Design (UX/UI): Whiteboard App "doorlin"
Tools in context, the canvas stays free.
Product Design (UX/UI): Whiteboard App "doorlin"
04

Impact & Validation

Outcome and validation.

Outcome
A reduced whiteboard app for desktop and mobile with its own brand and landing page, built on the platform patterns.
Validation (planned)
User tests on how quickly newcomers create and share a first sketch; metric time to the first shared canvas.
Product Design (UX/UI): Whiteboard App "doorlin"
Product presentation for website and marketing.
Product Design (UX/UI): Whiteboard App "doorlin"

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