Johannes Klein
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Augmented Reality App

UX Design "Augmented Reality App"

Scope

  • UX redesign and basic style guide

Messages stay where they belong: AR notes at real places, reimagined as a clear, understandable experience.

Real Note AR technology lets you post messages, images, stickers and 3D emojis at any real place: write on walls, hide AR messages for friends or post your selfie where it was taken.

01

Goal

Business and user goals – and my contribution to defining them.

Business
Turn an impressive AR feature into a product users understand immediately and like to open again.
User
Leave something at a place in a few steps – and friends find it there.
02

Problem

The data, insights and pain points the solution builds on.

AR interaction is unfamiliar: users must understand that content is tied to a place, how to place it and how to find messages. The redesign therefore started from the whole user experience.

  • Unclear where and how content is placed.
  • Orientation between camera, messages and places is difficult.
  • A shared visual foundation was missing.
03

Solution

Approach, UX patterns, screens and design process.

Approach & UX patterns

The camera is at the centre: placing and discovering happen in the camera view, explanations and feedback as light overlays. A style guide (colours, typography, style of stickers and emojis) provides recognition.

Screens, UI flow & process

The overview shows the reorganised flows and screens in context.

UX Design "Augmented Reality App"
Flows and screens at a glance.
04

Impact & Validation

Outcome and validation.

Outcome
A reorganised user experience with a style guide as the basis for further screens.
Validation (planned)
First-contact tests: do new users understand without explanation how to leave a message at a place?

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